Hallowed

Hallowed
The Hallowed were founded and lead by Solomon Lerifflyr, who named himself Emperor of the Hallowed, and since he was so powerful everyone else accepted. The hallowed were mages that despised humans, wanting to abolish them from the earth. They named themselves the Hallowed, because they believed that they were the pinnacle of human capability and were above all beings, therefore they made it their divine mission to eradicate humans. They would burn human cities down to smoulders, though they did not stop there, they would attack any city that had humans within its walls. However other mages stood up against the Hallowed and protected the humans, this is how the ever-lasting war between the wizards and the Hallowed began.

Ex-Hallowed
Some of the mages in Illius used to be Hallowed, but they did not agree with the ways of the Hallowed. When they left the Hallowed capital city Nythrak, they were considered fugitives and enemies of the Hallowed. They were on the run until each one of them found Illius, a place where they could be safe from the Hallowed.

Sahara Cathor (SaharaVx)

Samual Fording (Swiseo)

Eris Lerifflyr (Silverfirefly11)

Valkyrie Dermius (DerpyVal)

S'Raksada Rokar (Rafisher)

Aogaxius (JackTS)

Hallowed Types
Necromancer - Necromancers are the rarest of all Hallowed types. They deal with death related magic; they are masters of life-taking. Necromancers are able to raise the dead, then completely control the being. They have the ability to drain the life from foes, and give it to allies, or turn the victim's soul into a dark, tangible, shadow-like liquid) and then control it to their will (it is usually used as a kinetic force that drains all life it covers, but it takes a lot of practice and expertise). Necromancers can emit an aura that can slowly wither plants, animals, humans, and wizards to their death if chosen to by the wizard. Necromatic wizards can reanimate the following: freshly slain corpses (provided that a Vitaly wizard has not begun the healing process yet,) decaying corpses including those in which Rigor Mortis has set in and dismembered corpses. Long dead corpses, ones in which the flesh has decayed away are unable to be risen by a Necromatic wizard as there is nothing left of the corpse to harness but bones (see Primal Mage/wizards for information regarding the reanimation of bones and fossils.)

Shadowmancer - Shadow wizards can control darkness, bend it to their will and make it corporeal. It takes being opaque to a whole new level; darkness is alive, it is a being that only Shadow wizards are capable of harnessing. No darkness is safe from a Shadow wizard. Shadow wizards can also expand darkness from their own shadow or shade. Shadow wizards can go into light and sunlight without harm, it is just harder to expand shadow.

Ephliamancer - Ephliamancers are also known as phantasmancers. The power they have over the unconscious state like sleep can be devastating. They have the power to put people to sleep via a simple touch. Sleep wizards (as referred to in short) have the power to invoke raging, horrific night terrors, drop their victims into never-ending sleep-paralysis, and twist the dreams of people so horrifically that their hearts can gives out from the fear. Not to mention they can keep people asleep indefinitely (albeit it would drain the wizard's mana like crazy.) They can also drive people insane via the dream state, cause their daydreams to be terrible hallucinations and appear in people's dreams to influence their actions when they're awake.

Possession - Possession wizards, also known by their victims as "Puppeteers," have the ability to possess any being, be it human, animal, or even wizard. As long as the target is unaware of the Puppeteer's discreet operations, the cunning manipulator can tag the target through various means. These can range from stickers unknowingly slapped onto the target's back, to accidentally eating a piece of food imbued with the wizard's curse. Once under the spell of a Possession sorcerer, they have complete control over all your physical actions, and the only way to break out of it is to muster up all your will to speak the Puppeteer's name.

Poison - Poison wizards have full control over poisonous and acidic substances. They use poisons to ensure a long, agonizing death once their attacks pierce skin. They can dissolve surfaces with their acidic abilities, and are naturally immune to all poisons. Many even have control over the element mercury, allowing them to perform a full-body transformation into the metallic, poisonous substance; poisonous gases are also a very common tactic used by Poison sorcerers. Aeromancers, however, are a very good countermeasure against Poison wizards that use poisonous gas attack, because they can also control the gas as well as the air.

Pyromancer - Pyromancers are the most common of all Hallowed types, they are usually the lowest ranking in the army with a few exceptions. They have the ability to control all kinds of fire to their will. Pyromancers usually have a very frontal attack, seeing as their power is very offensive and gives little defense to the user. All pyromancers can manipulate pre-existing flames, but some can conjure them out of thin air. The strongest Hallowed pyromancers are skilled enough to learn the ability of full-body transformation, allowing them to turn their body into a flame itself, granting immunity to most physical attacks.